1. Editor\MaterialEditor\Private\MaterialEditorInstanceDetailCustomization.cpp
    • FMaterialInstanceParameterDetails::CreateBasePropertyOverrideWidgets

      #code(c,nomenu){

      	TAttribute<bool> IsOverrideOpacityClipMaskValueEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideOpacityClipMaskValueEnabled));
      	TAttribute<bool> IsOverrideBlendModeEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideBlendModeEnabled));
      	TAttribute<bool> IsOverrideShadingModelEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideShadingModelEnabled));
      	TAttribute<bool> IsOverrideTranslucencyLightingModeEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideTranslucencyLightingModeEnabled));
      	TAttribute<bool> IsOverrideTwoSidedEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideTwoSidedEnabled));
      	TAttribute<bool> IsOverrideDitheredLODTransitionEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideDitheredLODTransitionEnabled));
      }

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