- Editor\MaterialEditor\Private\MaterialEditorInstanceDetailCustomization.cpp
- FMaterialInstanceParameterDetails::CreateBasePropertyOverrideWidgets
#code(c,nomenu){
TAttribute<bool> IsOverrideOpacityClipMaskValueEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideOpacityClipMaskValueEnabled));
TAttribute<bool> IsOverrideBlendModeEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideBlendModeEnabled));
TAttribute<bool> IsOverrideShadingModelEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideShadingModelEnabled));
TAttribute<bool> IsOverrideTranslucencyLightingModeEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideTranslucencyLightingModeEnabled));
TAttribute<bool> IsOverrideTwoSidedEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideTwoSidedEnabled));
TAttribute<bool> IsOverrideDitheredLODTransitionEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &FMaterialInstanceParameterDetails::OverrideDitheredLODTransitionEnabled));
}
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